
Press Kit
Trixter Interactive
Fact Sheet
Developer
Based in São Paulo, Brazil
Founding Date
First Era: November 11th, 2011 (until 2017)
Second Era: March 2025
Website
Press / Business Contact
Social
Releases
Address
Avenida Paulista, 1106, Sala 01
Bela Vista, São Paulo/SP
Description
Trixter is a game development studio that blends innovation, creativity, and expertise to craft unique gaming experiences. Founded by Alvaro Gabriele and André Martins, the company has a strong legacy in the industry, marked by the success of Zumbi Olé. After a brief hiatus, Trixter is back, combining market intelligence, strategic design, and cutting-edge technology to push gaming boundaries. Beyond game development, Trixter offers branding, gamification, publishing consultancy, AI solutions, and business strategy services. With a passionate team and a visionary approach, Trixter is dedicated to creating engaging, high-impact games for players and businesses worldwide.
History
Once upon a time, in 2011, Trixter was born — a game studio fueled by passion, creativity, and a touch of mischief (hence the name). With bold ideas and a fearless spirit, the team quickly made its mark, delivering innovative projects in serious games and advergames before taking the leap into indie game development. In 2016, they launched Zumbi Olé, dribbling their way into players’ hearts and even snagging a Best Brazilian Indie Game award on the specialized blog Geração Gamer. But, like any great hero’s journey, a plot twist awaited — financial hurdles forced the studio to hit pause in 2017. Fast forward to 2025: Trixter is back! Wiser, sharper and more prepared than ever, the team has leveled up in market intelligence, strategic design and AI-driven innovation. Now, with Zumbi Olé Remaster and Zumbi Olé: Arena leading the charge, Trixter isn’t just making a comeback — it’s redefining the game once again.
Projects
Videos
Trixter/Carranca booth at CCXP 2015 featuring Zumbi Olé gameplay.
Cosplayer of Glenn from The Walking Dead playing Zumbi Olé at the Trixter/Carranca booth at CCXP 2015.
Dev diary with some curiosities about the production of the game Zumbi Olé (March/2016).
Images

Trixter Team at work (June/2013).

Game lounge on Trixter's headquarter (May/2013).

Trixter team (from left to right Alvaro, André, Douglas and "Batman") studying a board game for a future project (Sep/2014).

Shay, our graphic artist focused on her art (July/2013).

Nairon, Nairon, Nairon Raciiiiinnnngggg! (just an internal joke) (June/2013).

Mandy revolutionizing the use of the graphics tablet (June/2013).

The man, the legend, just crazily coding yet another game (June/2013).

Cutia biting his nails. Could it be out of fear of a zombie rising from the grave? (June/2013).

Making good deals with the (not-so) beautiful landscape of Alphaville in the background (July/2013).
There are far more images available for Trixter Interactive, but these are the ones we felt would be most useful to you.
If you have specific requests, please do contact us!
Awards & Recognition
• Zumbi Olé awarded game of May 2016 on the specialized blog Geração Gamer.
• Zumbi Olé selected for the Big Booth - Big Festival 2016.
Main Team
Contact
© 2025 by Trixter




























